Once full of happiness and sunshine, the planet was drained of all resources during the long and rich history the creators came up with. How fun is that shit. Well the thing is, assuming everyone's bladders and sweat glands are functioning properly, this by itself should logically be enough to gradually repair Athas. There were no gods in Dark Sun’s world of Athas, so priests instead worshiped elemental powers. Pages in category "Dark Sun" The following 15 pages are in this category, out of 15 total. Everyone wears Female Fantasy Armor (yes, even the dudes), and according to the developers, this was the entire reason they picked a hot climate for the setting instead of an icy one, despite the fact that wearing Female Fantasy Armor in the desert would result in a quick death from sunstroke and dehydration; if they wanted everyone to wear Female Fantasy Armor then a hot and humid environment like a jungle or a tropical place, such as the setting for the comics series Shanna the She-Devil, is the ideal choice (less clothes keeps you cool when it's hot and humid, means less things to get caught in foliage or get pulled by predators or rivals). Further differentiating its cosmology, whilst Athas retains connections to the four standard "True" Elemental Planes (Earth/Air/Water/Fire), it only has four Paraelemental Planes consisting of Magma, Rain, Silt and Sun. Beyond killing off a bunch of Sorcerer-Kings, it also created the Cerulean Storm, an enormous perpetual rain storm wandering randomly across Athas, bringing water back to the planet but at the same time doing so with such violence that it's almost as bad as the original drought. The world is so fucked up it makes Mad Max's setting look like a hippie paradise. As beloved as it is by the fandom, Dark Sun has... its share of base-breaking lore. Kinda looks like Barsoom on massive grimdark crack. Most/all Sorcerer-kings were/are in various stages of Dragon metamorphosis, i.e. Most often, the Spectral Sun actually eclipses a star system’s natural star, as if possessing it, causing consternation and panic on the orbiting worlds as their sun goes black. A tougher plot hole to work out is, how has no one figured out that full body robes are much better protection in the desert than going borderline-naked? Most of the less-popular generic fantasy races were exterminated a long time ago, good riddance! Most of the less-popular generic fantasy races were exterminated a long time ago, good riddance! *BLAM* In a surprisingly cool move by Hasbro, fan groups were given official permission to update several orphaned settings to 3rd edition for free (or one not so free in exchange for a check). If one makes it through the Gray into the Astral Sea, it's empty; the Gods are dead, their halls are abandoned, and there's nothing but ancient celestial ruins and cosmic battlefields to scavenge through. Timeline Reset: The "default setting" in Dark Sun is now just after the Sorcerer-King of Tyr was assassinated by unknown parties. The Feywild exists, but has been almost completely destroyed by defiling and its remaining pockets are zealously guarded by the Eladrin. There are no gnomes, orcs, kobolds, or furries because all of them were exterminated by some jerks with psychic brains and magic hands. As Grimgor approached the city of Kislev itself, nature turned against Grimgor. Timeline Reset: The "default setting" in Dark Sun is now just after the Sorcerer-King of Tyr was assassinated by unknown parties. The Elemental Chaos replaces the Elemental Planes. This one is far more divergent than the fan conversion, setting the timeline forward 300 years to restore the status quo after the Prism Pentad fuckup. Shortly after the Night Haunter had reunited with the Emperor of Mankind and departed his homeworld of Nostramo to take part in the Emperor's galaxy-wide Great Crusade, Talos Valcoran was recruited into the VIIIth Legion from Nostramo along with his future squadmate Xarl. steal, fuck and kill everything they see including their fellow PCs. Set on the desert world of Athas, Dark Sun is about the struggle for survival. Races: Half-Giants lost their ADHD and are now a reflavoring of Goliaths, mechanically. Also Graham McNeill's Dead Sky, Black Sun from his Ultramarines series has a few chapters that show what life might be like underneath the Dark Mechanicus. The Dark Heresy (126.M41) - The Propheticum Hereticus Tenebrae, a compilation of many sources, case studies and prognostications is compiled into a single archive of dark lore by the Inquisition's Tyrantine Cabal and housed in the depths of the Bastion Serpentis, (although rumours abound that this is merely a version of some much earlier work of unknown origin). … Grimgor however would not wait. Maybe water from elementals eventually drifts back to the Elemental Chaos. If one makes it through the Gray into the Astral Sea, it's empty; the Gods are dead, their halls are abandoned, and there's nothing but ancient celestial ruins and cosmic battlefields to scavenge through. Once full of happiness and sunshine, the planet was drained of all resources during the long and rich history the creators came up with. Which gave rise to the most common-sense Dark Sun rule ever, via the rulebook Dragonkings, where a 25th level Dragon, if you were lucky/good enough to make it that far and survive a series of spells that had an outright chance to kill you, WAS COMPLETELY TAKEN OVER BY THE DM UNTIL LEVEL 30. It's noted that Athas is unusually close to the Elemental Planes, and this is, in part, why the world is so screwed up. The Evil Sunz have an unquenchable need to careen around the battlefield at great speed, ploughing into the ranks of the enemy before racing off to cause more carnage elsewhere. Three major things tend to be either loved or hated by fans of the game. They were the I st Legion of the original 20 Space Marine Legions to be created during the First Founding of the 30 th Millennium. Defiling is no longer a variant Wizard, but a power that any Arcane caster can risk using. Seriously, check it out. See, first, there was the Thri-kreen, the nomadic mantis-folk introduced in the Monster Manual and the Dark Sun corebook. This page was last edited on 21 December 2020, at 03:08. And there was Much Rejoicing. After the computer game Machiavelli the Prince, Holistic Design decided to do something new - a space strategy computer game, which would eventually become Emperor of the Fading Suns (1996). Maybe the Primordials are taking some to be dicks. In response, 4e went full-reboot and adopted an Eberron-style anti-continuity system: every campaign begins in exactly the same time and place, and the story never advances. Vecna is the evil god of secrets, the undead and necromancy. Plot summary. Co-creator of 5th Edition and creative lead designer Mike Mearls has stated that he's pretty much converted Dark Sun to 5th, even if only for an office campaign. The original Dark Sun setting got pretty harshly wrecked by advancing novel continuity. Whether playing narrative battles with friends or leading your forces to victory in gaming tournaments, you’ll find that every tabletop battle you play is unique, exciting, and tells its own tales of havoc, horror and heroism. You can unsubscribe at any time. A good look into the Dark Mechanicus in the fluff is to read Ben Counter's Dark Adeptus in his Grey Knights series. Once a buncha tie-in protagonists have already killed all the iconic villains and started fixing the setting's problems, what's there left for you to do? This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Amidst all of the fire, flame and fury it is a time, too, of mighty heroes, of bold deeds and great courage. Most/all Sorcerer-kings were/are in various stages of Dragon metamorphosis, i.e. SPOILER! Dark Sun is essentially a playable grimdark post-apocalyptic mix of Mad Max, Edgar Rice Burrough's Mars series, and Dune ; it's pretty awesome , but immediately proceeds to eschew common sense (unlike Dune). SPOILER! The Dungeons and Dragons wiki is dedicated to all things Dungeons and Dragons. The game has been published by Wizards of the Coast since 1997. Maybe water from elementals eventually drifts back to the Elemental Chaos. The Dragon Kings steered everything from their omnipotent perches, content in their superiority, but ever thirsting for challenge. This page was last edited on 21 December 2020, at 03:08. Thus far, the closest Wizards of the Coast has come to actually adapting the setting over to 5e is a few ideas about how to change over any adventuring paths to Athas, though the design team has repeatedly mentioned they intend to try in the future. A new pair of themes, the Elemental Cleric and the Primal Guardian, fill the niches of the Elemental Cleric and the Athasian Druid from AD&D. These were usually the big bad dudes that Dark Sun campaigns revolved around killing. You can unsubscribe at any time. The moons of Ral and Guthay are rich, verdant worlds in their own right, according to astrologers, but beyond the rumored existence of unpredictable "moongates" that allow access to them, nothing more is mentioned. Becoming bored of killing Dwarfs, he turned his army north and west, crossing the mountains, down Peak Pass and into Kislev. In Warhammer 40,000, the Drukhari, commonly known as the Dark Eldar, are one of the galaxy's greatest menaces, shadowy pirates that strike without warning and subject their victims to uncounted horrors.. As the former Eldar empire's ever-increasing debauchery and hedonism descended into complete madness, many of the cults of excess that were taking over society moved their bases of … Talos served the Night Lords Legion as an Apothecary within the Night Lords' 10th Company throughout the Great Crusade and during the dark days of the Horus Heresy, willingly following his gene-father into treason against the Emperor. Dark Sun is essentially a playable grimdark post-apocalyptic mix of Mad Max, Edgar Rice Burrough's Mars series, and Dune; it's pretty awesome, but immediately proceeds to eschew common sense (unlike Dune). Warhammer (formerly Warhammer Fantasy Battle or just Warhammer Fantasy) is a tabletop miniature wargame with a medieval fantasy theme that simulates battles between armies from different factions. Genasi. Until recently, they were ruled by powerful Sorcerer-Kings, both tyrants and protectors. *BLAM* When they level up enough, they usually have an allergic reaction called dragon metamorphosis. Or was it humans. Commorragh's origins date to the apex of the lost Eldar empire, millennia before Mankind even knew of the Eldar's existence. As a result TSR brought it out back and shot it while you cried in your mother's arms. Further differentiating its cosmology, whilst Athas retains connections to the four standard "True" Elemental Planes (Earth/Air/Water/Fire), it only has four Paraelemental Planes consisting of Magma, Rain, Silt and Sun. This web site is completely unofficial and in no way endorsed by Games Workshop Limited. It is an age of battle and death, and of the world's ending. Defiler - Evil mages, who suck out the life force of things. So the rate of repair would get slower and slower as time went on, possibly completely plateauing before the job was finished. The Elemental Chaos replaces the Elemental Planes. It is intended to be the final adventure of a long-running campaign, which is likely to bring about the end of a campaign world. And of course only the DM could properly portray that shit, moron. That said, as bodies of water would gradually start to form and grow more accessible (and these would be bodies of actual water, not urine and sweat, as there's a reason Earth's oceans are still composed of water and not prehistoric dinosaur urine), there'd be less and less reason to keep an elemental-summoning shaman around. Slaanesh was devouring their souls like Eldar McNuggets, and it was only through ascetic mysticism and use of Soulstones that the Eldar could avoid getting vored by She Who Thirsts. "For thousands of years, the Tablelands have remained untouched: its politics frozen in a delicate stalemate, its life in a balance even more delicate. Three major things tend to be either loved or hated by fans of the game. Edit. The themes of this setting could fit in the Dying Earth subgenre and include survival against the elements, ecological disaster, resource depletion, survival of the fittest, slavery and poverty, and the wide-spread use of psionic abilities. Darksun Wiki - a wiki almost as empty as this one HERESY! When they level up enough, they usually have an allergic reaction called dragon metamorphosis. There are no gnomes, orcs, kobolds, or furries because all of them were exterminated by some jerks with psychic brains and magic hands. Defiling is no longer a variant Wizard, but a power that any Arcane caster can risk using. However, the Spectral Sun has also on occasion appeared less directly—a strangely bright star at night, a phantom corona around a moon—before disappearing. Dark Sun is a campaign setting made for AD&D 2nd edition back in '90; there are 3e conversions approved by WotC, but we had to wait until 2010 and 4e for an updated official version. Unfortunately, author Troy Denning killed off most of them in the series The Prism Pentad, thus giving the campaign setting nothing left to live for. The Dragon Kings have been thrown into confusion, grasping for the tedium they so recently lamented. PCs could confront him in DSR4: Valley of Dust and Fire, which Dark Sun fans consider rather difficult, and which itself cautioned that it was meant for Dragon Kings parties over level 21. A Dragon Magazine article states that there are Genasi on Athas who were originally created to rule the mortal races for the Primordials after they fucked off, but they screwed up so badly they were overthrown and then Rajaat came along. How fun is that shit. It was, especially for a 4e idea, incredibly well-received, and will probably carry over into any attempts to adapt the setting for 5e. There is NO metaplot, no timeline advancements, nothing; officially, all Dark Sun 4e material is set at this starting point and it's up to the individual DM to decide what, if anything, has happened since Kalak was killed. Eladrin and Tieflings are in the setting now, as the bitter survivors of the nearly-destroyed Feywild and fiend-worshipping cannibal raiders from the depths of the wastelands respectively. Cosmology: Athas is now a world where, during the Dawn War, the Primordials won and killed the Gods. Unfortunately for them, the commoners think all wizards are the same. Hey, you remember that bit up at the top where Elemental Shamans summon water elementals for people to drink, since there's (supposed to be) no water left on the planet? Above information refers to the Original version of the setting; in the Revised version, the Illusionist was removed and the Druid was bumped to maxing out at level 16. A huge blizzard, summoned by Katarin the Ice Queen, struck the advancing gr… This one is far more divergent than the fan conversion, setting the timeline forward 300 years to restore the status quo after the Prism Pentad fuckup. Whilst it's been obscured by time, the thri-kreen family tree is actually surprisingly large - and even more surprisingly complex. Beyond killing off a bunch of Sorcerer-Kings, it also created the Cerulean Storm, an enormous perpetual rain storm wandering randomly across Athas, bringing water back to the planet but at the same time doing so with such violence that it's almost as bad as the original drought. Dark Sun is a campaign setting made for AD&D 2nd edition back in '90; there are 3e conversions approved by WotC, but we had to wait until 2010 and 4e for an updated official version. To expand their use as a plot device, each Sorcerer-King/Queen ruled a City-State, up until they were slain by Denning like it was a bodily function: Athas is... different to the standard realm in the Great Wheel. The moons of Ral and Guthay are rich, verdant worlds in their own right, according to astrologers, but beyond the rumored existence of unpredictable "moongates" that allow access to them, nothing more is mentioned. Do the locals all have inherited UV protection? Co-creator of 5th Edition and creative lead designer Mike Mearls has stated that he's pretty much converted Dark Sun to 5th, even if only for an office campaign. They appeared in the Dark Sun Monstrous Compendium Appendix II: Terrors of Tyr and in City By The Sea of Silt. The Black is analogous to the Plane of Shadow, and mostly serves as a prison for Rajaat. It has been described instead as a complex network of glowing tunnels through the Warp, a mystic tapestry of hidden threads that breach the veil between the Immaterium and realspace. D&D wizards have been around since the very first edition, where they were simply called "Magic Users", and show no sign of disappearing any time soon. TSR 2405 – MC12 – Monstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992) – ISBN 1-56076-272-1; This appendix to the Monstrous Compendium series was designed for use with the Dark Sun campaign setting for the second edition of the Advanced Dungeons & Dragons game. Classes: All Divine classes are officially Not Present Here, although there is a sidebar for being The Last Cleric In The World if you really must. Arkhosia was the last great dragonborn empire in the Points of Light campaign setting. Originally, just one of the Dragon-Kings was an actual dragon, formerly Borys of Ur-Draxa. It was first published by Tactical Studies Rules, Inc. (TSR). Sorcerer King of Balic . The best weapon you can find is the femur of your party's cleric after being eaten by something that looked like a rock and the best armor is mostly the remains of a giant cockroach. And of course only the DM could properly portray that shit, moron. Dark Sun is a campaign setting made for AD&D 2nd edition back in '90; there are 3e conversions approved by WotC, but we had to wait until 2010 and 4e for an updated official version. Originally conceived as the default setting for a miniatures based wargame, the setting survived as a regular D&D world even after the minis game failed. Except halflings. A tougher plot hole to work out is, how has no one figured out that full body robes are much better protection in the desert than going borderline-naked? Templars are a social and sometimes adventuring class for Dungeons & Dragons native to the Dark Sun setting. The Tablelands have been thrown into turmoil, the likes of which have not been seen since times forgotten. Here you will find general information on the various editions, campaign settings, and sourcebooks that make the game we love what it is as well as a vibrant homebrew community. Dark Sun, Ravenloft and Mystara weren't included, as the first two did not fit with the setting and the Mystara only used the D&D rules, not the AD&D rules. Get the very latest - news, promotions, hobby tips and more from Black Library. The Dark Angels are considered amongst the most powerful and secretive of the Loyalist Space Marine Chapters. Dark Sun is a campaign setting for the Dungeons & Dragons roleplaying game. One unusual mechanical change is how it adapted the higher than average ability score generation Dark Sun used and that several of its races were already printed with Level Adjustment: The conversion decided to give everyone Level Adjustment +1, giving the non-LA races (like Human) extra stuff to bring them up to LA +1. There is no water, no minerals, and no hope: only cannibal halflings, a lot of sand and a dying sun. The Gray is essentially the afterlife of Athas; a dreary, endless limbo realm of dismal mists, which serves to blockade Athas from both the Ethereal Plane proper and the Astral Plane. Side effects include deepening of voice, a bad case of scaly skin, and the desire to FUCKING KILL EVERYTHING. While by third edition official support for non-Forgotten Realms, non-Greyhawk settings had largely been dropped, two separate updates for Dark Sun material exist. Originally, just one of the Dragon-Kings was an actual dragon, formerly Borys of Ur-Draxa. 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